High VRAM mode gives me trouble (crashes or fps drops): The high vram mode is experimental. Rendering in the advanced video options or disable the sunrays with the configurator. Sunrays are flickering: The sunrays shader is not fully compatible with multicore rendering. Poor performance on outdoor maps with HBAO enabled: HBAO is a fps killer and needs a really fast gpu. Therefore you should exit and start CM2013 manually. Doing so will restart to the original unmodded hl2. After changing the ingame-language: Steam is asking you to restart hl2. Gun and some spite effects from TheVMan's Ultra Effects Pack ALL features are optional and selectable with an comfortable configuration-tool. Add more replay-value and a fresh new style Add dynamic shadow simulation with the help of env_projected_textures Add optional HD characters (mostly based on the ultra-detailed Poser Pro mechs) Enhance the soundtrack with a semi-dynamic new hollywood-style music Give the HL2 trilogy a more stressed, darker and uncomfortable look Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays Cinematic Mod maps are looking much bigger than they are. Eliminate the visible world-skybox transitions in the maps. Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows Unified Engine play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / new shadow effects You need Half-Life 2 + EP1 + EP2 and a 64Bit windows system to play this modification. The result would be similar to what the Cinematic Mod is: a graphics blockbuster, redesigned to the typical game to movie adaption with an orchestral soundtrack and beautiful people everywhere.Ī graphical / music total conversion of the Half-Life 2 storyline. Imagine, a Hollywood producer got his hands on the game. CM has become a just-for-fun project again. Shall all the whiners create something better. I'm really tired of the braindead comments about optional HD
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